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L'Histoire
du soldat. The Soldier's Tale.
Geschichte vom Soldaten.
Stravinsky:
Ramuz and I were simply overwhelmed by the humanistic character of the
tragic history of the soldier who comes to be the absolute victim of the
devil
A soldier meets an old man on his way back to his home village; exchanges
his fiddle for a book that tells things before they happen; soon walks rich
in the world where nobody sees him or speaks to him; gets rid of all his wealth
to be what he used to be; in another country advised by a stranger to try
to win the health and the hand of a princess; steps over the borderline circumscribing
his happiness - the frontier of the kingdom - when he attempts to retrieve
his past; ends in the hands of the voices that led him all along.
Can
we tell a story about a soldier who sells his soul to the
devil?
Do we tell
it or PLAY
it?
Lue, Jouee et Dansee en Deux Parties.
To be read, played and danced in two parts
Gelesen, gespielt und getanzt in zwei Teilen.
Citana, igrana i svirana u dva dela.
No matter if we play it or tell it do we
need to know who the devil
is?
The representative of evil, the pre-existing
negative force that eternally competes with the good?
Does Stravinsky's tale want us to necessarily
moralize in terms of good and bad?
Or the devil
is seen as the driving force, no matter if it is good or bad?
Is it 'the other' called the devil
so as to be blamed?
Why doesn't one rather think what the soldier's chances to
change the course of events are?
When led by the devil?
Or when narrated?
Is it easier to believe in the victim of a predetermined
fate?
More accurately, easy when one is touched by a fairy-tale about the relentless
tragic destiny of a helpless individual?
The soldier asks: "Cards, what do you say?"
Ease one's conscience by substituting the destiny for responsibility?
Narration at distance instead of immediate action?
Can we tell our story of the soldier?
An old man, who knows a lot, implies more than one could
imagine, acts, narrates, suggests, leads, persuades, pushes and manipulates
by creating the illusion of a fairy tale.
A boy, who indulges in the luxury of not making his own decisions by himself,
accepts to be patronized in the game of theatre regardless of consequences.
Acting and non-acting meet where passivity triggers
manipulation, the ideology of self-victimization revealed in the system of
narration.
He could only ask himself one question: Why me and who by.
If he had become the subject of his sentences he eventually
wouldn't have ended as a hero in a story. |